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Mochi
mochi_kiks allowed me to make a 3D model of her original character, Mochi. Character by my friend, mochi_kiks on Instagram


Beelzebub Character Model
This project is a semi-realistic reinterpretation of Beelzebub from "Obey Me! Shall We Date?" by NTT Solmare. Sculpted in ZBrush, the focus was on bridging anime stylization with realistic anatomy and fabric detail, allowing me to explore form, structure, and material definition. Concept Art of Beelzebub from the game. Art belongs to NTT Solmare


Forest Spirit_Character Model
Made in ZBrush | Columbia College Chicago The Forest Spirit is a character sculpted in ZBrush for my Sculpting course at Columbia College Chicago. Featuring a human skeleton crowned with a deer skull. Vines weave through the gaps between bones, functioning as plant-like muscles that could be used to animate the figure. And a moss cloak placed around the spirit’s shoulders, its upper lining adorned with layered leaves.


Alley Environment
Made in Maya | Columbia College Chicago This scene was created for my Environmental Modeling course at Columbia College Chicago. The assignment focused on producing a realistic, to-scale recreation of the alleyway behind one of our campus buildings. Modeled and assembled in Autodesk Maya, textured using Adobe Photoshop, and rendered with Arnold Renderer. The goal was to capture accurate proportions, realistic lighting, and believable surface detail through physically based ma


Props
Creature Props Props


Librarium
Made in Maya | Columbia College Chicago The Librarium is a fantastical, ocean-themed library environment designed and modeled in Maya for my Modeling class at Columbia College Chicago. Inspired by the tranquility and wonder of the sea, this immersive space features towering pillars made of glass aquarium tanks filled with vibrant marine life, including fish, starfish, seaweed, coral, and rocks. The interior design blends functionality with whimsy: desks rest on tentacle-shape
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